Title

Time Mansion: Narrative and Gameplay Design

Document Type

Editorial

Publication Date

Fall 2013

Abstract

Most modern games treat gameplay and stories as distinct and opposing forces. They feature primarily linear narratives that fail to change substantially in response to player interaction. Frustrated with this restrictive approach to interaction and storytelling, I spent a semester exploring alternate game designs. My research culminated in an online interactive game design document for a unique game without the shortcomings in these games. Time Mansion: Take Back the Future is a concept for a pointandclick puzzle adventure game that allows players to influence a dynamic story inspired by Agatha Christie mystery fiction. Players travel back in time to influence the interactions between computercontrolled characters.

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